Björn-Ole KAMM

Kyoto University (Japan)

If people never did silly things nothing intelligent would ever get done (Wittgenstein, 1980, 50e).

 

Björn-Ole KAMM received his Ph.D. in Japanese Studies from Heidelberg University, Germany. Since 2015, he is Senior Lecturer at the Transcultural Studies Division, Graduate School of Letters, Kyoto University, where he coordinates Japan’s first international joint degree MA program in the social sciences and humanities. His research interests are cultural studies, specifically processes of cultural ordering, stereotyping, and gamification. He has worked on the gratifications gained by Japanese and German users of the so-called boys’ love genre. These studies were published as a monograph and in the journal Transformative Works and Cultures (2013). Questioning how the term “otaku” is used in academic discourse, he co-edited the volume Debating Otaku in Contemporary Japan (Bloomsbury, 2015). Approaching the field of non-digital role-playing games from a transcultural perspective, he has explored the border-crossing history of these games in Japan and the role of “cultural brokers” in this process (Mutual Images Journal, 2017), and how gender is produced through linguistic means at the game table (2017). Currently, he is investigating larp (live-action role-play) as an entertainment practice in Japan but also as a method to translate research results into an experienceable form with the example of a larp on social withdrawal.

 

Contact: kamm.bjornole.7e@kyoto-u.ac.jp

ORCID: 0000-0002-8585-9177

 

Participation in MUTUAL IMAGES RESEARCH ASSOCIATION events

 

MUTUAL IMAGES 3rd International Workshop (2015):

Japanese Pop Cultures in Europe Today: Economic Challenged, Mediated Notions, Future Opportunities

Participant:

"Brokers of ‘Japaneseness’: Bringing table-top J-RPGs to the ‘West’ "

 

Publications with Mutual Images Journal

Vol. 2 (Winter 2017):

Japanese Pop Cultures in Europe Today: Economic Challenged, Mediated Notions, Future Opportunities

"Brokers of ‘Japaneseness’: Bringing table-top J-RPGs to the ‘West’ " (p. 44-81)